Agile Scrum Simulation Workshop
Specific class times subject to change.
Description
This 2-day virtual workshop puts the distributed agile team members through their paces, by showing them how to conduct the five (5) scrum ceremonies, while simulating key activities within a sprint, all while working remotely and using their own project (for private classes) as a case study for the exercises.
The Agile Scrum team will get to experience the leading Scrum methodology, by using hands-on exercises and testing the basic premise and techniques behind agility.
Course Objectives
- Reduce the time it takes for Agile teams to adoption the Scrum mindset by training the entire team with the help of an Agile expert
- Avoid costly mistakes made by inexperienced Agile teams on the first project
- Learn to work efficiently in a collaborative distributed environment
- Fast track your project by developing your Scrum Board (and other artifacts) in the classroom
Course Level
This course has been expressly designed for the beginner or intermediate agile team
Who Should Attend
- The entire Scrum Team
- Those who need to interact with the scrum team (such as UX designers, DBAs, Architects, H/W & S/W engineers, and quality assurance specialists)
Day 1
Session #1 - (3 Hours)
Module #1 – Introduction
- Course Introduction
- Course Schedule
- Course Objectives
- Course Agenda
Module #2 - Agile Overview
- What is Agile?
- Agile Methods Overview
- Agile Themes (change, communication, etc.)
- The Agile Manifesto
- The Twelve Agile Principles
- Recommended Reading
Module #3 - Scrum Overview
- The Scrum Process
- Team Roles and Responsibilities
- Team Exercise 1: Choose a Project
Module #4 - Initiating a Scrum Project
- The Planning Session
- Who is the Product Owner?
- Defining the Project Success Criteria
- What are Success Criteria?
- Team Exercise 2: Define the Project’s Success Criteria
Session #2 - (3 Hours)
Module #4 – (cont’d)
- Establishing the Project Time Box
- Team Exercise 3: Establish the Project Time-Box
- Building the Scrum Team
- Scrum Team Membership
- Characteristics of “high performing” Teams
- Team Exercise 4: Build the Scrum Team
Module #5 – Compiling the Product Backlog
- Envisioning the Product using User Stories
- Business User Stories
- Team Exercise 5: Write Business User Stories
- Brainstorming Technical Functionality
- Team Exercise 6: Write Technical User Stories
- What is Acceptance Criteria
- Team Exercise 7: Define Acceptance Criteria
- Estimating Effort (using Planning Poker)
- Team Exercise 8: Estimate Effort (Coarse-Grain)
- What is an Epic?
- Creating the Release Plan
- Team Exercise 9: Create the Release Plan
Day 2
Session #3 - (3 Hours)
Module #6 - Planning a Sprint
- The Sprint Planning Meeting
- Adjusting the Sprint Goal
- Finalize the Sprint Backlog
- Team Exercise 10: Finalize Sprint Goal & Backlog
- Producing a Task List
- Estimating Effort (Fine-Grain)
- Refine Sprint Plan
- Commit to the Sprint
- Team Exercise 11: Produce a Task List and Assignment
Session #4 - (3 Hours)
Module #7 - Checking Status in the Daily Scrum
- The Daily Scrum Rules
- Team Member’s Roles
- The Scrum Master’s Role
- Handling Issues from the Daily Scrum
- Holding a “Virtual” Daily Scrum
- Team Exercise 12: Create the ScrumBoard
Module #8 – Sprinting
- Working the Sprint Backlog
- Understanding Project Status
- The Scrum Board
- The Sprint Burndown Chart
- Team Exercise 13: Create a Burndown Chart
- Changing the Sprint Backlog
- Team Exercise 14: Change the Sprint Backlog
Module #9 - Checking Progress in the Sprint Review
- Working Software is Progress
- The Sprint Review
- Gaining Customer Acceptance
- Team Exercise 15: Plan for a Sprint Review
- The Sprint Retrospective
Module #10 - The Role of the Scrum Master
- Coaching the Scrum Team
- Ensuring the Integrity of Scrum Practices
- Class Exercise 16: Hold a Sprint Retrospective
- Communicating among Stakeholders
- Removing Impediments
Module #11 – Closure
- Scrum Summary
- Class Exercise 17: Remove Impediments to Progress